We’re less than a month away from the launch of Sony’s upcoming PS4 Pro and there are a lot of questions surrounding the console’s computing power and its ability to achieve 4K resolution.
We now know a little more about how it’ll work, thanks to Sony’s chief PlayStation architect Mark Cerny, who spoke to The Verge about exactly what the PS4 Pro can and can’t do.
Cerny noted that the PS4 Pro doesn’t represent a new generation of consoles; it’s intended to help developers working on PlayStation games deliver more impactful and immersive experiences by taking advantage of new hardware introduced three years after the original PS4 launched.
To that end, the PS4 Pro packs a second identical GPU in addition to the main one, allowing the console to produce 4.2 teraflops as compared to the original PS4’s 1.8 teraflops. It also has the same eight CPU cores, albeit clocked at a higher speed and paired with higher bandwidth 8GB GDDR5 RAM, along with an extra 1GB of conventional DRAM for multitasking.
This additional firepower allows the PS4 Pro to achieve native 4K or come really close to that, depending on how developers make use of it.
Games like Horizon Zero Dawn and Call of Duty: Infinite Warfare will use what’s called checkerboard rendering to pull off 2160p resolution, while others like Watch Dogs 2 and Deus Ex: Mankind Divided will max out at 1800p.
0 comments:
Post a Comment